Fungus is a free open source tool for creating storytelling games, with a strong focus on accessibility for novice game developers. Users all over the world are now using it to create a wonderfully diverse range of storytelling games.
Fungus is developed by Snozbot, a small independent games company. Chris Gregan is the main developer of Fungus.
Yes. Fungus has an Open Source M.I.T. license. You can use Fungus with both the free personal and pro versions of the Unity game engine.
Yes. We do not charge a license fee.
Fungus runs on any platform supported by the Unity game engine. See here for a list of supported platforms.
No. Fungus can be used to make a variety of story-driven games with no coding required, via its visual scripting Flowchart system.
Yes. Fungus provides an easy way to add visual novel features to any Unity game. It is also possible to extend Fungus to customise the workflow for your team. Checkout the documentation and tutorials for more information.
We provide extensive tutorials and documentation on our website. There is also a comprehensive online training course suitable for beginners at Udemy.
Most definitely! Please tweet gofungus and/or post an item in the announcements section of our forum.
Please use the forum to report bugs and request new features. You can also checkout our github issues list to see what we have planned.
If a bug is critical and we can't offer a sensible workaround, we will try to fix it as soon as possible. Otherwise, we will aim to fix the issue in the next release.
The very latest version is always available at our github repository
There are lots of ways to help the Fungus community to grow!
Not currently. We're sticking with Unity for the foreseeable future.