The block will execute when a 2d physics trigger matching some basic conditions is met. More...
Additional Inherited Members | |
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enum | PhysicsMessageType { PhysicsMessageType.Enter = 1 << 0, PhysicsMessageType.Stay = 1 << 1, PhysicsMessageType.Exit = 1 << 2 } |
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virtual bool | ExecuteBlock () |
The Event Handler should call this method when the event is detected to start executing the Block. More... | |
virtual string | GetSummary () |
Returns custom summary text for the event handler. More... | |
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void | ProcessCollider (PhysicsMessageType from, string tagOnOther) |
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void | ProcessTagFilter (string tagOnOther) |
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PhysicsMessageType | FireOn = PhysicsMessageType.Enter |
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string [] | tagFilter |
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Block | parentBlock |
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virtual Block | ParentBlock [get, set] |
The parent Block which owns this Event Handler. More... | |
The block will execute when a 2d physics trigger matching some basic conditions is met.
Definition at line 13 of file Trigger2D.cs.