v3.6.1 Documentation
Fungus.Trigger Class Reference

The block will execute when a 3d physics trigger matching some basic conditions is met. More...

Inheritance diagram for Fungus.Trigger:
Fungus.BasePhysicsEventHandler Fungus.TagFilteredEventHandler Fungus.EventHandler

Additional Inherited Members

- Public Types inherited from Fungus.BasePhysicsEventHandler
enum  PhysicsMessageType { PhysicsMessageType.Enter = 1 << 0, PhysicsMessageType.Stay = 1 << 1, PhysicsMessageType.Exit = 1 << 2 }
 
- Public Member Functions inherited from Fungus.EventHandler
virtual bool ExecuteBlock ()
 The Event Handler should call this method when the event is detected to start executing the Block. More...
 
virtual string GetSummary ()
 Returns custom summary text for the event handler. More...
 
- Protected Member Functions inherited from Fungus.BasePhysicsEventHandler
void ProcessCollider (PhysicsMessageType from, string tagOnOther)
 
- Protected Member Functions inherited from Fungus.TagFilteredEventHandler
void ProcessTagFilter (string tagOnOther)
 
- Protected Attributes inherited from Fungus.BasePhysicsEventHandler
PhysicsMessageType FireOn = PhysicsMessageType.Enter
 
- Protected Attributes inherited from Fungus.TagFilteredEventHandler
string [] tagFilter
 
- Protected Attributes inherited from Fungus.EventHandler
Block parentBlock
 
- Properties inherited from Fungus.EventHandler
virtual Block ParentBlock [get, set]
 The parent Block which owns this Event Handler. More...
 

Detailed Description

The block will execute when a 3d physics trigger matching some basic conditions is met.

Definition at line 13 of file Trigger.cs.


The documentation for this class was generated from the following file: