v3.6.1 Documentation
Fungus.SpawnObject Class Reference

Spawns a new object based on a reference to a scene or prefab game object. More...

Inheritance diagram for Fungus.SpawnObject:
Fungus.Command

Public Member Functions

override void OnEnter ()
 Called when this command starts execution. More...
 
override string GetSummary ()
 Returns the summary text to display in the command inspector. More...
 
override Color GetButtonColor ()
 Return the color for the command background in inspector. More...
 
- Public Member Functions inherited from Fungus.Command
virtual Flowchart GetFlowchart ()
 Returns the Flowchart that this command belongs to. More...
 
virtual void Execute ()
 Execute the command. More...
 
virtual void Continue ()
 End execution of this command and continue execution at the next command. More...
 
virtual void Continue (int nextCommandIndex)
 End execution of this command and continue execution at a specific command index. More...
 
virtual void StopParentBlock ()
 Stops the parent Block executing. More...
 
virtual void OnStopExecuting ()
 Called when the parent block has been requested to stop executing, and this command is the currently executing command. More...
 
virtual void OnCommandAdded (Block parentBlock)
 Called when the new command is added to a block in the editor. More...
 
virtual void OnCommandRemoved (Block parentBlock)
 Called when the command is deleted from a block in the editor. More...
 
virtual void OnExit ()
 Called when this command ends execution. More...
 
virtual void OnReset ()
 Called when this command is reset. More...
 
virtual void GetConnectedBlocks (ref List< Block > connectedBlocks)
 Populates a list with the Blocks that this command references. More...
 
virtual bool HasReference (Variable variable)
 Returns true if this command references the variable. More...
 
virtual string GetHelpText ()
 Returns the help text to display for this command. More...
 
virtual bool OpenBlock ()
 Return true if this command opens a block of commands. More...
 
virtual bool CloseBlock ()
 Return true if this command closes a block of commands. More...
 
virtual bool IsPropertyVisible (string propertyName)
 Returns true if the specified property should be displayed in the inspector. More...
 
virtual bool IsReorderableArray (string propertyName)
 Returns true if the specified property should be displayed as a reorderable list in the inspector. More...
 
virtual string GetFlowchartLocalizationId ()
 Returns the localization id for the Flowchart that contains this command. More...
 

Public Attributes

GameObject sourceObjectOLD
 
Transform parentTransformOLD
 
Vector3 spawnPositionOLD
 
Vector3 spawnRotationOLD
 

Protected Member Functions

virtual void OnEnable ()
 

Protected Attributes

GameObjectData _sourceObject
 
TransformData _parentTransform
 
Vector3Data _spawnPosition
 
Vector3Data _spawnRotation
 
- Protected Attributes inherited from Fungus.Command
int itemId = -1
 
int indentLevel
 
string errorMessage = ""
 

Additional Inherited Members

- Properties inherited from Fungus.Command
virtual int ItemId [get, set]
 Unique identifier for this command. More...
 
virtual string ErrorMessage [get]
 Error message to display in the command inspector. More...
 
virtual int IndentLevel [get, set]
 Indent depth of the current commands. More...
 
virtual int CommandIndex [get, set]
 Index of the command in the parent block's command list. More...
 
virtual bool IsExecuting [get, set]
 Set to true by the parent block while the command is executing. More...
 
virtual float ExecutingIconTimer [get, set]
 Timer used to control appearance of executing icon in inspector. More...
 
virtual Block ParentBlock [get, set]
 Reference to the Block object that this command belongs to. More...
 

Detailed Description

Spawns a new object based on a reference to a scene or prefab game object.

Definition at line 17 of file SpawnObject.cs.

Member Function Documentation

◆ GetButtonColor()

override Color Fungus.SpawnObject.GetButtonColor ( )
virtual

Return the color for the command background in inspector.

Returns
The button color.

Reimplemented from Fungus.Command.

Definition at line 63 of file SpawnObject.cs.

◆ GetSummary()

override string Fungus.SpawnObject.GetSummary ( )
virtual

Returns the summary text to display in the command inspector.

Reimplemented from Fungus.Command.

Definition at line 53 of file SpawnObject.cs.

◆ OnEnable()

virtual void Fungus.SpawnObject.OnEnable ( )
protectedvirtual

Definition at line 77 of file SpawnObject.cs.

◆ OnEnter()

override void Fungus.SpawnObject.OnEnter ( )
virtual

Called when this command starts execution.

Reimplemented from Fungus.Command.

Definition at line 33 of file SpawnObject.cs.

Member Data Documentation

◆ _parentTransform

TransformData Fungus.SpawnObject._parentTransform
protected

Definition at line 23 of file SpawnObject.cs.

◆ _sourceObject

GameObjectData Fungus.SpawnObject._sourceObject
protected

Definition at line 20 of file SpawnObject.cs.

◆ _spawnPosition

Vector3Data Fungus.SpawnObject._spawnPosition
protected

Definition at line 26 of file SpawnObject.cs.

◆ _spawnRotation

Vector3Data Fungus.SpawnObject._spawnRotation
protected

Definition at line 29 of file SpawnObject.cs.

◆ parentTransformOLD

Transform Fungus.SpawnObject.parentTransformOLD

Definition at line 73 of file SpawnObject.cs.

◆ sourceObjectOLD

GameObject Fungus.SpawnObject.sourceObjectOLD

Definition at line 72 of file SpawnObject.cs.

◆ spawnPositionOLD

Vector3 Fungus.SpawnObject.spawnPositionOLD

Definition at line 74 of file SpawnObject.cs.

◆ spawnRotationOLD

Vector3 Fungus.SpawnObject.spawnRotationOLD

Definition at line 75 of file SpawnObject.cs.


The documentation for this class was generated from the following file: