v3.11.4 Documentation
Fungus.SetCollider Member List

This is the complete list of members for Fungus.SetCollider, including all inherited members.

activeStateFungus.SetColliderprotected
CloseBlock()Fungus.Commandvirtual
CommandIndexFungus.Command
Continue()Fungus.Commandvirtual
Continue(int nextCommandIndex)Fungus.Commandvirtual
errorMessageFungus.Commandprotected
ErrorMessageFungus.Command
Execute()Fungus.Commandvirtual
ExecutingIconTimerFungus.Command
GetButtonColor()Fungus.SetCollidervirtual
GetConnectedBlocks(ref List< Block > connectedBlocks)Fungus.Commandvirtual
GetFlowchart()Fungus.Commandvirtual
GetFlowchartLocalizationId()Fungus.Commandvirtual
GetHelpText()Fungus.Commandvirtual
GetSummary()Fungus.SetCollidervirtual
HasReference(Variable variable)Fungus.SetCollidervirtual
indentLevelFungus.Commandprotected
IndentLevelFungus.Command
IsExecutingFungus.Command
IsPropertyVisible(string propertyName)Fungus.Commandvirtual
IsReorderableArray(string propertyName)Fungus.SetCollidervirtual
itemIdFungus.Commandprotected
ItemIdFungus.Command
OnCommandAdded(Block parentBlock)Fungus.Commandvirtual
OnCommandRemoved(Block parentBlock)Fungus.Commandvirtual
OnEnter()Fungus.SetCollidervirtual
OnExit()Fungus.Commandvirtual
OnReset()Fungus.Commandvirtual
OnStopExecuting()Fungus.Commandvirtual
OnValidate()Fungus.Commandvirtual
OpenBlock()Fungus.Commandvirtual
ParentBlockFungus.Command
SetColliderActive(GameObject go)Fungus.SetColliderprotectedvirtual
StopParentBlock()Fungus.Commandvirtual
targetObjectsFungus.SetColliderprotected
targetTagFungus.SetColliderprotected