v3.6.1 Documentation
Fungus.LoadScene Class Reference

Loads a new Unity scene and displays an optional loading image. More...

Inheritance diagram for Fungus.LoadScene:
Fungus.Command

Public Member Functions

override void OnEnter ()
 Called when this command starts execution. More...
 
override string GetSummary ()
 Returns the summary text to display in the command inspector. More...
 
override Color GetButtonColor ()
 Return the color for the command background in inspector. More...
 
- Public Member Functions inherited from Fungus.Command
virtual Flowchart GetFlowchart ()
 Returns the Flowchart that this command belongs to. More...
 
virtual void Execute ()
 Execute the command. More...
 
virtual void Continue ()
 End execution of this command and continue execution at the next command. More...
 
virtual void Continue (int nextCommandIndex)
 End execution of this command and continue execution at a specific command index. More...
 
virtual void StopParentBlock ()
 Stops the parent Block executing. More...
 
virtual void OnStopExecuting ()
 Called when the parent block has been requested to stop executing, and this command is the currently executing command. More...
 
virtual void OnCommandAdded (Block parentBlock)
 Called when the new command is added to a block in the editor. More...
 
virtual void OnCommandRemoved (Block parentBlock)
 Called when the command is deleted from a block in the editor. More...
 
virtual void OnExit ()
 Called when this command ends execution. More...
 
virtual void OnReset ()
 Called when this command is reset. More...
 
virtual void GetConnectedBlocks (ref List< Block > connectedBlocks)
 Populates a list with the Blocks that this command references. More...
 
virtual bool HasReference (Variable variable)
 Returns true if this command references the variable. More...
 
virtual string GetHelpText ()
 Returns the help text to display for this command. More...
 
virtual bool OpenBlock ()
 Return true if this command opens a block of commands. More...
 
virtual bool CloseBlock ()
 Return true if this command closes a block of commands. More...
 
virtual bool IsPropertyVisible (string propertyName)
 Returns true if the specified property should be displayed in the inspector. More...
 
virtual bool IsReorderableArray (string propertyName)
 Returns true if the specified property should be displayed as a reorderable list in the inspector. More...
 
virtual string GetFlowchartLocalizationId ()
 Returns the localization id for the Flowchart that contains this command. More...
 

Public Attributes

string sceneNameOLD = ""
 

Protected Member Functions

virtual void OnEnable ()
 

Protected Attributes

StringData _sceneName = new StringData("")
 
Texture2D loadingImage
 
- Protected Attributes inherited from Fungus.Command
int itemId = -1
 
int indentLevel
 
string errorMessage = ""
 

Additional Inherited Members

- Properties inherited from Fungus.Command
virtual int ItemId [get, set]
 Unique identifier for this command. More...
 
virtual string ErrorMessage [get]
 Error message to display in the command inspector. More...
 
virtual int IndentLevel [get, set]
 Indent depth of the current commands. More...
 
virtual int CommandIndex [get, set]
 Index of the command in the parent block's command list. More...
 
virtual bool IsExecuting [get, set]
 Set to true by the parent block while the command is executing. More...
 
virtual float ExecutingIconTimer [get, set]
 Timer used to control appearance of executing icon in inspector. More...
 
virtual Block ParentBlock [get, set]
 Reference to the Block object that this command belongs to. More...
 

Detailed Description

Loads a new Unity scene and displays an optional loading image.

This is useful for splitting a large game across multiple scene files to reduce peak memory usage. Previously loaded assets will be released before loading the scene to free up memory. The scene to be loaded must be added to the scene list in Build Settings.")]

Definition at line 23 of file LoadScene.cs.

Member Function Documentation

◆ GetButtonColor()

override Color Fungus.LoadScene.GetButtonColor ( )
virtual

Return the color for the command background in inspector.

Returns
The button color.

Reimplemented from Fungus.Command.

Definition at line 48 of file LoadScene.cs.

◆ GetSummary()

override string Fungus.LoadScene.GetSummary ( )
virtual

Returns the summary text to display in the command inspector.

Reimplemented from Fungus.Command.

Definition at line 38 of file LoadScene.cs.

◆ OnEnable()

virtual void Fungus.LoadScene.OnEnable ( )
protectedvirtual

Definition at line 59 of file LoadScene.cs.

◆ OnEnter()

override void Fungus.LoadScene.OnEnter ( )
virtual

Called when this command starts execution.

Reimplemented from Fungus.Command.

Definition at line 33 of file LoadScene.cs.

Member Data Documentation

◆ _sceneName

StringData Fungus.LoadScene._sceneName = new StringData("")
protected

Definition at line 26 of file LoadScene.cs.

◆ loadingImage

Texture2D Fungus.LoadScene.loadingImage
protected

Definition at line 29 of file LoadScene.cs.

◆ sceneNameOLD

string Fungus.LoadScene.sceneNameOLD = ""

Definition at line 57 of file LoadScene.cs.


The documentation for this class was generated from the following file: