v3.6.1 Documentation
Fungus.GameStarted Class Reference

The block will execute when the game starts playing. More...

Inheritance diagram for Fungus.GameStarted:
Fungus.EventHandler

Protected Member Functions

virtual void Start ()
 
virtual IEnumerator GameStartCoroutine ()
 

Protected Attributes

int waitForFrames = 1
 
- Protected Attributes inherited from Fungus.EventHandler
Block parentBlock
 

Additional Inherited Members

- Public Member Functions inherited from Fungus.EventHandler
virtual bool ExecuteBlock ()
 The Event Handler should call this method when the event is detected to start executing the Block. More...
 
virtual string GetSummary ()
 Returns custom summary text for the event handler. More...
 
- Properties inherited from Fungus.EventHandler
virtual Block ParentBlock [get, set]
 The parent Block which owns this Event Handler. More...
 

Detailed Description

The block will execute when the game starts playing.

Definition at line 16 of file GameStarted.cs.

Member Function Documentation

◆ GameStartCoroutine()

virtual IEnumerator Fungus.GameStarted.GameStartCoroutine ( )
protectedvirtual

Definition at line 26 of file GameStarted.cs.

◆ Start()

virtual void Fungus.GameStarted.Start ( )
protectedvirtual

Definition at line 21 of file GameStarted.cs.

Member Data Documentation

◆ waitForFrames

int Fungus.GameStarted.waitForFrames = 1
protected

Definition at line 19 of file GameStarted.cs.


The documentation for this class was generated from the following file: