v3.6.1 Documentation
Fungus.GameObjectVariable Class Reference

GameObject variable type. More...

Inheritance diagram for Fungus.GameObjectVariable:
Fungus.VariableBase< GameObject >

Additional Inherited Members

- Public Member Functions inherited from Fungus.VariableBase< GameObject >
override void OnReset ()
 Callback to reset the variable if the Flowchart is reset. More...
 
override string ToString ()
 
- Protected Member Functions inherited from Fungus.VariableBase< GameObject >
virtual void Start ()
 
- Protected Attributes inherited from Fungus.VariableBase< GameObject >
value
 
startValue
 
- Properties inherited from Fungus.VariableBase< GameObject >
virtual T Value [get, set]
 

Detailed Description

GameObject variable type.

Definition at line 15 of file GameObjectVariable.cs.


The documentation for this class was generated from the following file: