v3.6.1 Documentation
Fungus.Destroy Class Reference

Destroys a specified game object in the scene. More...

Inheritance diagram for Fungus.Destroy:
Fungus.Command

Public Member Functions

override void OnEnter ()
 Called when this command starts execution. More...
 
override string GetSummary ()
 Returns the summary text to display in the command inspector. More...
 
override Color GetButtonColor ()
 Return the color for the command background in inspector. More...
 
- Public Member Functions inherited from Fungus.Command
virtual Flowchart GetFlowchart ()
 Returns the Flowchart that this command belongs to. More...
 
virtual void Execute ()
 Execute the command. More...
 
virtual void Continue ()
 End execution of this command and continue execution at the next command. More...
 
virtual void Continue (int nextCommandIndex)
 End execution of this command and continue execution at a specific command index. More...
 
virtual void StopParentBlock ()
 Stops the parent Block executing. More...
 
virtual void OnStopExecuting ()
 Called when the parent block has been requested to stop executing, and this command is the currently executing command. More...
 
virtual void OnCommandAdded (Block parentBlock)
 Called when the new command is added to a block in the editor. More...
 
virtual void OnCommandRemoved (Block parentBlock)
 Called when the command is deleted from a block in the editor. More...
 
virtual void OnExit ()
 Called when this command ends execution. More...
 
virtual void OnReset ()
 Called when this command is reset. More...
 
virtual void GetConnectedBlocks (ref List< Block > connectedBlocks)
 Populates a list with the Blocks that this command references. More...
 
virtual bool HasReference (Variable variable)
 Returns true if this command references the variable. More...
 
virtual string GetHelpText ()
 Returns the help text to display for this command. More...
 
virtual bool OpenBlock ()
 Return true if this command opens a block of commands. More...
 
virtual bool CloseBlock ()
 Return true if this command closes a block of commands. More...
 
virtual bool IsPropertyVisible (string propertyName)
 Returns true if the specified property should be displayed in the inspector. More...
 
virtual bool IsReorderableArray (string propertyName)
 Returns true if the specified property should be displayed as a reorderable list in the inspector. More...
 
virtual string GetFlowchartLocalizationId ()
 Returns the localization id for the Flowchart that contains this command. More...
 

Public Attributes

GameObject targetGameObjectOLD
 

Protected Member Functions

virtual void OnEnable ()
 

Protected Attributes

GameObjectData _targetGameObject
 
- Protected Attributes inherited from Fungus.Command
int itemId = -1
 
int indentLevel
 
string errorMessage = ""
 

Additional Inherited Members

- Properties inherited from Fungus.Command
virtual int ItemId [get, set]
 Unique identifier for this command. More...
 
virtual string ErrorMessage [get]
 Error message to display in the command inspector. More...
 
virtual int IndentLevel [get, set]
 Indent depth of the current commands. More...
 
virtual int CommandIndex [get, set]
 Index of the command in the parent block's command list. More...
 
virtual bool IsExecuting [get, set]
 Set to true by the parent block while the command is executing. More...
 
virtual float ExecutingIconTimer [get, set]
 Timer used to control appearance of executing icon in inspector. More...
 
virtual Block ParentBlock [get, set]
 Reference to the Block object that this command belongs to. More...
 

Detailed Description

Destroys a specified game object in the scene.

Definition at line 17 of file Destroy.cs.

Member Function Documentation

◆ GetButtonColor()

override Color Fungus.Destroy.GetButtonColor ( )
virtual

Return the color for the command background in inspector.

Returns
The button color.

Reimplemented from Fungus.Command.

Definition at line 44 of file Destroy.cs.

◆ GetSummary()

override string Fungus.Destroy.GetSummary ( )
virtual

Returns the summary text to display in the command inspector.

Reimplemented from Fungus.Command.

Definition at line 34 of file Destroy.cs.

◆ OnEnable()

virtual void Fungus.Destroy.OnEnable ( )
protectedvirtual

Definition at line 55 of file Destroy.cs.

◆ OnEnter()

override void Fungus.Destroy.OnEnter ( )
virtual

Called when this command starts execution.

Reimplemented from Fungus.Command.

Definition at line 24 of file Destroy.cs.

Member Data Documentation

◆ _targetGameObject

GameObjectData Fungus.Destroy._targetGameObject
protected

Definition at line 20 of file Destroy.cs.

◆ targetGameObjectOLD

GameObject Fungus.Destroy.targetGameObjectOLD

Definition at line 53 of file Destroy.cs.


The documentation for this class was generated from the following file: