v3.6.1 Documentation
Fungus.AnimatorState Class Reference

The block will execute when the desired OnAnimator* message for the monobehaviour is received. More...

Inheritance diagram for Fungus.AnimatorState:
Fungus.EventHandler

Public Types

enum  AnimatorMessageFlags { AnimatorMessageFlags.OnAnimatorIK = 1 << 0, AnimatorMessageFlags.OnAnimatorMove = 1 << 1 }
 

Protected Attributes

AnimatorMessageFlags FireOn = AnimatorMessageFlags.OnAnimatorMove
 
int IKLayer = 1
 
- Protected Attributes inherited from Fungus.EventHandler
Block parentBlock
 

Additional Inherited Members

- Public Member Functions inherited from Fungus.EventHandler
virtual bool ExecuteBlock ()
 The Event Handler should call this method when the event is detected to start executing the Block. More...
 
virtual string GetSummary ()
 Returns custom summary text for the event handler. More...
 
- Properties inherited from Fungus.EventHandler
virtual Block ParentBlock [get, set]
 The parent Block which owns this Event Handler. More...
 

Detailed Description

The block will execute when the desired OnAnimator* message for the monobehaviour is received.

Definition at line 14 of file AnimatorState.cs.

Member Enumeration Documentation

◆ AnimatorMessageFlags

Enumerator
OnAnimatorIK 
OnAnimatorMove 

Definition at line 18 of file AnimatorState.cs.

Member Data Documentation

◆ FireOn

AnimatorMessageFlags Fungus.AnimatorState.FireOn = AnimatorMessageFlags.OnAnimatorMove
protected

Definition at line 27 of file AnimatorState.cs.

◆ IKLayer

int Fungus.AnimatorState.IKLayer = 1
protected

Definition at line 31 of file AnimatorState.cs.


The documentation for this class was generated from the following file: